Fully Optimized Maps
Optimized for both powerful and low-end systems with 2k and 4k maps. Choose 4k maps for high-performance machines or 2k for lower-end systems. Since all textures are tileable, scaling up the 2k map will give the same result as the 4k map without using extra memory or impacting performance.
Transparency Control
Some textures offer fully transparent masking abilities, allowing you to create see-through holes or close them off by adjusting the transparency slider.
Emission Control
Enhance your materials with full emission control at the click of a button.
Complete Bevel Control
No matter how tight your geometry is, you can use bevels without nasty overlaps. Simply tick the ‘Bevel’ checkbox, and a procedural bevel will be added to your model.
NEW: UV Support
Seamlessly swap between UV mapping and procedural mapping – no nodes required. UV mapping is essential for traditional game asset workflows or when procedural mapping won’t work. You can also unwrap the model and use our textures with it outside of Blender (Substance Painter or Unreal Engine).
Designed for Hard Surface Artists. Handcrafted by Hard Surface Artists.
All materials were created by a professional material artist in Substance Designer. These are high-quality, carefully crafted materials made to our specifications. The addon itself was coded by Proxe from Team C, the lead developer behind HardOps and Boxcutter.
NEW EDGEWEAR FEATURE!
25 unique edgewear maps you can add to your models with a single click. Stack, adjust, and fine-tune them to your liking.
Download free :
File size : 17GB
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